This appears to be purposeful as the tracks are also wider than usual. Of course it also allows for lots of interesting new tactics, as learning all the shortcuts and alternative routes begins to feel more like Mario Kart (another acknowledged inspiration) than ever before. On the top level though things get genuinely sci-fi, which seems a relatively happy compromise between those that enjoyed the old visual style and those that were put off by it. Most tracks are tiered vertically, so that racing on the bottom level almost looks like a contemporary racer – if it weren’t for all the neon and lack of wheels. WipEout 2048 dials the clock back to the very beginnings of the fictional sport, so that rather than dealing with predominately abstract track designs you can see something that looks identifiably like a near future New York poking through the background. Inspired by Nintendo’s F-Zero, the games are futuristic racers where you race anti-gravity vehicles around roller coaster like tracks. The concept behind WipEout is not a complex one.
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